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Ancient Greek Temple

This was a first term assignment for my 3D animation vocational training programme. The main goal was to begin practicing with more complex models, simple landscape formations, and proper lighting (for use with the Scanline renderer). I decided to take it one step further and look into scripting (to fragment the temple), and Substance 3D Designer for more advanced material creation. The additional renders were just tests for the different render engines 3DS MAX offers by default.

Scanline renderer

Scanline renderer

Arnold renderer

Arnold renderer

ART renderer

ART renderer

Material Showcase - Worn Marble

Material Showcase - Worn Marble

Material Showcase - Rock A

Material Showcase - Rock A

Material Showcase - Rock B

Material Showcase - Rock B

Material Showcase - Sand with Pebbles

Material Showcase - Sand with Pebbles

Material Showcase - Sand

Material Showcase - Sand