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UE5 Environment Design: Abandoned Church

Personal practice project on environmental design, using UE5.

The individual assets were not created by me, but they were all altered to some degree (primarily through material nodes) in order to achieve a greater level of control over their appearance.
The assets used were taken from Fab and they were provided by Quixel, and DH-Age.

Shot A

Shot A

Shot A (Animated)

Shot B

Shot B

Shot B (Animated)

Shot C

Shot C

Shot C (Animated)

Shot D

Shot D

Shot D (Animated)

Level, Rocks & Structures / Key-Vegetation / Filler Vegetation / Atmosphere & FX

Level, Rocks & Structures / Key-Vegetation / Filler Vegetation / Atmosphere & FX

Shader nodes for the level material

Shader nodes for the level material