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UE5 Environment Design: Desert

This project was my first experience with Unreal Egine 5, and I was aiming to create some interesting scenery while becoming more comfortable with the tools UE5 offers, such as atmospheric effects, lighting, foliage tools, world setup, material nodes etc.
The individual assets were not created by me, but they were all altered to some degree (primarily through material nodes) in order to achieve a greater level of control over their appearance.

The assets used were taken from Fab and they were provided by Quixel, HKhalife, Austin Beaulier, and Vefects.

Shot A (Day)

Shot A (Day)

Shot A (Dusk)

Shot A (Dusk)

Shot B (Day)

Shot B (Day)

Shot B (Dusk)

Shot B (Dusk)

Shot C (Day)

Shot C (Day)

Shot C (Dusk)

Shot C (Dusk)

Shot D (Day)

Shot D (Day)

Shot D (Dusk)

Shot D (Dusk)

Shot E (Day)

Shot E (Day)

Shot E (Dusk)

Shot E (Dusk)

Level / Rocks / Vegetation / Post

Level / Rocks / Vegetation / Post

Blowing dust particles (they are not visible close to the camera)

Shader nodes for the level material

Shader nodes for the level material